
2-3 Target drops to 0 hit points but is stable.1 Target immediately drops to 0 hit points, dead.The target must make a DC 15 CON saving throw, failure results in System Shock. Massive Damage applies only to NPCs, and triggers whenever a single blow does equal to or greater than half their max HP. These rules apply only to PCs, however NPC foes can suffer Massive Damage (see below). Medicine check can only work for one Lasting Injury at a time. If proficient in the Medicine skill, can attempt a DC 20 Medicine check (requires Healer’s Kit and expends one use regardless of success) once per day to heal a PC’s Lasting Injury (PC can not heal their own injury).
Healing spells can remove multiple Lasting Injuries at a time. Builds character.Ī PC can have more than one Lasting Injury, though some do not stack or have obvious limits (only unlimited one are the scars).Īll injuries can be healed via Greater Restoration (or better) healing spell or service.
20 Minor Scar – Not immediately visible. Can choose where the scar is, but must be visible. 14-19 Nasty Scar – Disadvantage on Charisma saving throws/checks, except Advantage on Intimidation checks. Roll again if already suffering from this. 10-13 Concussion/Head Trauma – Disadvantage on Intelligence saving throws/checks. 6-9 Internal Injury – Disadvantage on CON saving throws/checks. Crippling both arms means you cannot wield anything, crippling both legs means you can’t move at all. Leg – Speed is halved, can’t use the Dash Action, Disadvantage to most DEX ability checks and saving throws. Disadvantage to some STR saving throws/checks. Arm – Can’t hold two different objects or wield two-handed weapons. 2-5 Crippled Limb – Player chooses which limb. Advantage on Charisma (Intimidation) checks. 1 Damaged Eye – Disadvantage on ranged attack rolls and Wisdom (Perception) checks that rely on sight. To determine which Lasting Injury, roll a d20: Instead you gain one Failed Death Save, and must roll for a Lasting Injury (no CON saving throw) If a PC hits their negative maximum (-17 if you have 17HP), you don’t automatically die. Failure results in a Lasting Injury, which should be denoted on the character sheet until healed. Beginning at Level 2 a PC can sustain a lasting injury when their health drops to 0 (or lower).