
R+Y = set player focus to previous player (ALLgraphics and enable Fullscreen mode and set Window size to 100%, then select "save & exit" Minus = quit (escape key, also cancels requesters) text entry with Vita/Switch touch keyboard, no physical keyboard or mouse requiredĭpad or left stick = move player and navigate menusī = primary button (+ direction for snap action or turning mirrors, also 'ok' in menu)

60 fps mode for smooth scrolling and motion in levels where the system can achieve stable 60 frames per second. easily switch player focus in multiplayer games using r+triangle and r+square auto-hide mouse cursor when using the dpad additional level package with thousands of levels as separate download (see 'More Levels') the game runs smooth at the same speed as the desktop versions front touch controls with left/right mouse click and drag and drop gestures game controller mapping including analog joystick mouse controls On SX OS, you can do this by holding down R while launching any installed game to make hbmenu appear. use nsp injection to start the game, otherwise the on-screen keyboard will not work. Make sure none of the folders or files has the "archive" flag set after copying. You should have folders such as `switch/rocksndiamonds/levels` and more. extract `rocksndiamonds.zip` to the folder `switch/` in the root of your sd card. Thanks to all the devs of DevKitPro for Switch for a great development suite. Thanks to the many devs of VitaSDK for a great development environment. Thanks to Holger Schemel for making a great and portable game. Thanks for help with optimizing the rendering. Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR.

More information about the game can be found at the homepages for the Windows versions:Īnd the official manual for Rocks'n'Diamonds is here:
